Choose your fight
The ranked round on every stage is Medium · 50% hands / 50% legs · no defence. Anything else still scores and still unlocks — it just stays off the board.
Never played?
First Round — jab and cross, 27 seconds, nothing to set up.
Fight type
Stage
- Score 2,500
- Land 60% of the round
- Reach a 10-strike combo
Same tempo and the same reaction window — a longer level fits more strikes into the round rather than throwing them any faster. That is also why only one of the three is ranked: Medium has the targets everyone on the board was scored out of.
0 / 2,500
0 / 4,000
0 / 5,500
Customize roundstrikes · defence · camera · countdown · music
The ranked round is Medium · 50% hands / 50% legs · no defence. Change the strike mix or the defence share and the round is unranked — it still scores, still counts towards unlocks and your best, and stays off the leaderboard.
Strike mix
Hands are punches and elbows; legs are knees and kicks. You only have two legs, so leg strikes stay 1.5 beats apart — leg-heavy rounds keep the mix but have fewer targets overall.
Defence
Solid amber balls are the opponent’s strikes, not yours — the only targets you must not touch. Slip your head aside, or duck under. Getting caught costs the target and points on top.
Camera
Behind you shows your whole body, so you can see what the camera thinks you are doing. First person puts you in the fight — strikes come at your face — but you lose sight of your own guard and legs. Scoring is identical either way.
Countdown
How long you get to set your stance before the first target flies in.
Music
Starts when the round does — never during the countdown. The metronome and hit sounds play either way.
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